Puzzle And Dragons TCG – Booster Set 2 Translations

More updates yay~ Anyway, this time it’s for Puzzle And Dragons TCG again. I have finished doing a quick translation of the PaD TCG Booster Set 2: “The Beat of New Powers” . Enjoy.

– Some Guy

B02-001| Flamie
Balanced/Basic

B02-002| Big Flamie
Balanced/Evolution 1: Flamie
[Evolve] After evolving into this card, draw 1 card from your deck.

B02-003| King Flamie
Attacker/Evolution 2: Big Flamie
[Evolve] After evolving into this card, until the end of the turn, increase the Combo of your ATTACKER monsters by 1.

B02-004| Bubblie
Balanced/Basic

B02-005| Big Bubblie
Balanced/Evolution 1: Bubblie
[Evolve] After evolving into this card, draw 1 card from your deck.

B02-006| King Bubblie
Physical/Evolution 2: Big Bubblie
[Evolve] After evolving into this card, until the end of the turn, increase the Combo of your PHYSICAL monsters by 1.

B02-007| Woodsie
Balanced/Basic

B02-008| Big Woodsie
Balanced/Evolution 1: Woodsie
[Evolve] After evolving into this card, draw 1 card from your deck.

B02-009| King Woodsie
Balanced/Evolution 2: Big Woodsie
[Evolve] After evolving into this card, until the end of the turn, increase the Combo of your BALANCED monsters by 1.

B02-010| Shynee
Balanced/Basic

B02-011| Big Shynee
Balanced/Evolution 1: Shynee
[Evolve] After evolving into this card, draw 1 card from your deck.

B02-012| King Shynee
Healer/Evolution 2: Big Shynee
[Evolve] After evolving into this card, until the end of the turn, increase the Combo of your HEALER monsters by 1.

B02-013| Baddie
Balanced/Basic

B02-014| Big Baddie
Balanced/Evolution 1: Baddie
[Evolve] After evolving into this card, draw 1 card from your deck.

B02-015| King Baddie
Devil/Evolution 2: Big Baddie
[Evolve] After evolving into this card, until the end of the turn, increase the Combo of your DEVIL monsters by 1.

B02-016| Red Ogre
Physical/Basic

B02-017| Samurai Ogre
Physical/Evolution 1: Red Ogre

B02-018| Ice Samurai Ogre
Physical/Devil/Ultimate: Samurai Ogre
[Ultimate] When evolving into this card, you must discard 1 “Mythlit” from your hand.

B02-019| Wood Samurai Ogre
Physical/Devil/Ultimate: Samurai Ogre
[Ultimate] When evolving into this card, you must discard 1 “Mythlit” from your hand.

B02-020| Blue Ogre
Physical/Basic

B02-021| Ice Ogre
Physical/Evolution 1: Blue Ogre

B02-022| Blazing Ice Ogre
Physical/Devil/Ultimate: Ice Ogre
[Ultimate] When evolving into this card, you must discard 1 “Mythlit” from your hand.

B02-023| Wood Ice Ogre
Physical/Devil/Ultimate: Ice Ogre
[Ultimate] When evolving into this card, you must discard 1 “Mythlit” from your hand.

B02-024| Ogre
Physical/Basic

B02-025| Armor Ogre
Physical/Evolution 1: Ogre

B02-026| Flame Armor Ogre
Physical/Devil/Ultimate: Armor Ogre
[Ultimate] When evolving into this card, you must discard 1 “Mythlit” from your hand.

B02-027| Ice Armor Ogre
Physical/Devil/Ultimate: Armor Ogre
[Ultimate] When evolving into this card, you must discard 1 “Mythlit” from your hand.

B02-028| Machine Golem
Physical/Basic

B02-029| Machine Golem Mk.II
Physical/Evolution 1: Machine Golem
[Activate] At the start of your turn, this monster becomes Active.

B02-030| Machine Golem Mk.III
Physical/Evolution 2: Machine Golem Mk.II
[Activate] At the start of your turn, this monster becomes Active.

B02-031| Dark Golem
Physical/Basic

B02-032| Dark Golem Mk.II
Physical/Evolution 1: Dark Golem
[Activate] At the start of your turn, this monster becomes Active.

B02-033| Dark Golem Mk.III
Physical/Evolution 2: Dark Golem Mk.II
[Activate] At the start of your turn, this monster becomes Active.

B02-034| Mystic Flame Knight
Balanced/Basic

B02-035| Phoenix Knight
Balanced/Evolution 1: Mystic Flame Knight

B02-036| Phoenix Knight Homura
Balanced/Evolution 2: Phoenix Knight
[Evolve] After evolving into this card, all of your BALANCED monsters become Active.

B02-037| Mystic Ice Knight
Balanced/Basic

B02-038| Fenrir Knight
Balanced/Evolution 1: Mystic Ice Knight

B02-039| Fenrir Knight Kamui
Balanced/Evolution 2: Fenrir Knight
[Evolve] After evolving into this card, all of your BALANCED monsters gain Attack +300.

B02-040| Mystic Light Knight
Balanced/Basic

B02-041| Verche
Balanced/Evolution 1: Mystic Light Knight

B02-042| Verche, Knight of the Sky
God/Balanced/Evolution 2: Verche
[Evolve] After evolving into this card, all of your GOD monsters gain Attack +300.

B02-043| Kagutsuchi
God/Evolution 1: Gold Egg
[Evolve] After evolving into this card, reveal the top card of your Deck and place it into the Drop Area.

B02-044| Hino Kagutsuchi
God/Evolution 2: Kagatsuchi
[Evolve] After evolving into this card, until the end of the turn, all of your opponent’s monsters Defense -100.

B02-045| Red Dragon God, Hino Kagutsuchi
God/Dragon/Ultimate: Hino Kagutsuchi
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Evolve] After evolving into this card, until the end of the turn, all of your opponent’s monsters Defense -200.

B02-046| Fire Serpent God, Hino Kagutsuchi
God/Attacker/Ultimate: Hino Kagutsuchi
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.

B02-047| Viper Orochi
God/Evolution 1: Gold Egg
[Evolve] After evolving into this card, reveal the top card of your Deck and place it into the Drop Area.

B02-048| Demon Viper Orochi
God/Evolution 2: Viper Orochi
[Activate] When you receive Damage and your Life becomes 0, place this card from your Monster Area into your Life face-down.

B02-049| Serpent God Demon, Viper Orochi
God/Physical/Ultimate: Demon Viper Orochi
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Activate] When you receive Damage, you can discard 2 cards from your hand to negate 1 Damage.

B02-050| Susano
God/Evolution 1: Gold Egg
[Evolve] After evolving into this card, reveal the top card of your Deck and place it into the Drop Area.

B02-051| Susano no Mikoto
God/Evolution 2: Susano
[Continuous] You do not receive Damage from the Attack of monsters with 200 or less Attack.

B02-052| Warded Storm God, Susano no Mikoto
God/Balanced/Ultimate: Susano no Mikoto
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Continuous] You do not receive Damage from the Attack of monsters with 300 or less Attack.

B02-053| Amaterasu
God/Evolution 1: Gold Egg
[Evolve] After evolving into this card, reveal the top card of your Deck and place it into the Drop Area.

B02-054| Amaterasu Ohkami
God/Evolution 2: Amaterasu
[Evolve] After evolving into this card, if your Life is less than 5, heal 1 Life.

B02-055| Dancing Light, Amaterasu Ohkami
God/Healer/Ultimate: Amaterasu Ohkami
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Evolve] After evolving into this card, heal your Life until your Life becomes 5.

B02-056| Yomi
God/Evolution 1: Gold Egg
[Evolve] After evolving into this card, reveal the top card of your Deck and place it into the Drop Area.

B02-057| Tsuku Yomi
God/Evolution 2: Yomi
[Evolve] After evolving into this card, you may exchange cards from your hand and your Drop Area as many times as you like.

B02-058| Nocturne Chanter, Tsuku Yomi
God/Balanced/Ultimate: Tsuku Yomi
[Ultitmate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Evolve] After evolving into this card, you may add as many cards as you like from your hand into any of your Drop Areas.

B02-059| Drall
Dragon/Basic

B02-060| Agdrall
Dragon/Evolution 1: Drall
[Evolve] After evolving into this card, reveal the top card of your Deck and place it into the Drop Area.

B02-061| Flare Drall
Dragon/Evolution 2: Agdrall
[Activate] When you establish a 4 or higher Combo during the Puzzle Phase, select 1 FIRE monster and it becomes Active.

B02-062| Scorched Claw Dragon, Flare Drall
Dragon/Attacker/Ultimate: Flare Drall
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Activate] When you establish a 4 or higher Combo during the Puzzle Phase, select 2 FIRE or WOOD monsters and they become Active.

B02-063| Shardra
Dragon/Basic

B02-064| Shardran
Dragon/Evolution 1: Shardra
[Evolve] After evolving into this card, reveal the top card of your Deck and place it into the Drop Area.

B02-065| Megalodran
Dragon/Evolution 2: Shardran
[Activate] When you establish a 4 or higher Combo during the Puzzle Phase, select 1 WATER monster and it becomes Active.

B02-066| Drilling Shark Dragon, Megalodran
Dragon/Physical/Ultimate: Megalodran
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Activate] When you establish a 4 or higher Combo during the Puzzle Phase, select 2 WATER or FIRE monsters and they become Active.

B02-067| Toytops
Dragon/Basic

B02-068| Toyceratops
Dragon/Evolution 1: Toytops
[Evolve] After evolving into this card, reveal the top card of your Deck and place it into the Drop Area.

B02-069| Fortoytops
Dragon/Evolution 2: Toyceratops
[Activate] When you establish a 4 or higher Combo during the Puzzle Phase, select 1 WOOD monster and it becomes Active.

B02-070| Horned Fort Dragon, Fortoytops
Dragon/Balanced/Ultimate: Fortoytops
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Activate] When you establish a 4 or higher Combo during the Puzzle Phase, select 2 WATER or WOOD monsters and they become Active.

B02-071| Freyr
God/Evolution 1: Gold Egg
[Evolve] After evolving into this card, draw 1 card from your Deck.

B02-072| Freyr, the God of Victory
God/Evolution 2: Freyr
[Activate] When you establish a FIRE Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B02-073| Freyr, the Blazing Swordsman
God/Attacker/Ultimate: Freyr, the God of Victory
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Activate] When you establish a 5 or higher Combo during the Puzzle Phase, this monster Attacks twice during this Attack Phase.

B02-074| Idunn & Idunna
God/Evolution 1: Gold Egg
[Evolve] After evolving into this card, draw 1 card from your Deck.

B02-075| Idunn & Idunna, Twin Goddesses
God/Evolution 2: Idunn & Idunna
[Activate] When you establish a WATER Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B02-076| Idunn & Idunna, Twin Archers
God/Balanced/Ultimate: Idunn & Idunna, Twin Goddesses
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Evolve] After evolving into this card, draw cards from your Deck until you have 5 cards in your hand.

B02-077| Freyja
God/Evolution 1: Gold Egg
[Evolve] After evolving into this card, draw 1 card from your Deck.

B02-078| Freyja, the Goddess of Gaia
God/Evolution 2: Freyja
[Activate] When you establish a WOOD Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B02-079| Freyja, the Fertility Goddess
God/Healer/Ultimate: Freyja, the Goddess of Gaia
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Activate] At the end of your Main Phase, you may select 1 card fro your hand and place it into the Drop Area.

B02-080| Thor
God/Evolution 1: Gold Egg
[Evolve] After evolving into this card, draw 1 card from your Deck.

B02-081| Thor, the God of Lightning
God/Evolution 2: Thor
[Activate] When you establish a LIGHT Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B02-082| Thor, the Weilder of Mjolnir
God/Physical/Ultimate: Thor, the God of Lightning
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Evolve] After you evolve into this card, select 2 of your opponent’s evolved monsters and discard the top card among them.

B02-083| Loki
God/Evolution 1: Gold Egg
[Evolve] After evolving into this card, draw 1 card from your Deck.

B02-084| Loki, the God of Guile
God/Evolution 2: Loki
[Activate] When you establish a DARK Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B02-085| Loki, the Finisher
God/Devil/Ultimate: Loki, the God of Guile
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Evolve] After you evolve into this card, your opponent discards all cards in their hand.

B02-086| Red Dragon Caller, Sonia
Dragon/Devil/Evolution 1: Gold Egg
[Evolve] After you evolve into this card, draw 1 card from your Deck.

B02-087| Extant Red Dragon Caller, Sonia
Dragon/Devil/Evolution 2: Red Dragon Caller, Sonia
[Activate] During your Drop Start Step, if the revealed card has a FIRE orb and a DARK orb, at the end of the Drop Start Step, reveal the top card of your Deck and place it into the Drop Area.

B02-088| Blue Dragon Caller, Sonia
Dragon/Physical/Evolution 1: Gold Egg
[Evolve] After you evolve into this card, draw 1 card from your Deck.

B02-089| Endless Blue Dragon Caller, Sonia
Dragon/Physical/Evolution 2: Blue Dragon Caller, Sonia
[Activate] During your Drop Start Step, if the revealed card has a WATER orb and a DARK orb, at the end of the Drop Start Step, reveal the top card of your Deck and place it into the Drop Area.

B02-090| Jade Dragon Caller, Sonia
Dragon/Balanced/Evolution 1: Gold Egg
[Evolve] After you evolve into this card, draw 1 card from your Deck.

B02-091| Enternal Jade Dragon Caller, Sonia
Dragon/Balanced/Evolution 2: Jade Dragon Caller, Sonia
[Activate] During your Drop Start Step, if the revealed card has a WOOD orb and a DARK orb, at the end of the Drop Start Step, reveal the top card of your Deck and place it into the Drop Area.

B02-092| Burning Maiden, Princess Valkyrie
Healer/Evolution 1: Gold Egg
[Damage] (When this card is added into your hand from receiving Damage, you may pay the cost and evolve into this card)

B02-093| Phoenix Blossom, Graceful Valkyrie
Healer/Ultimate: Burning Maiden, Princess Valkyrie
[Ultimate] When evolving into this card, you must discard 1 “Mystic Mask” from your hand.
[Activate] When you establish a 6 Combo during your Puzzle Phase, select 1 of your opponent’s evolved monster with 500 or lower Defense, discard the top card of that monster.

B02-094| Lovely Maiden, Princess Valkyrie
Healer/Evolution 1: Gold Egg
[Damage] (When this card is added into your hand from receiving Damage, you may pay the cost and evolve into this card)

B02-095| Azure Maiden, Graceful Valkyrie
Healer/Ultimate: Lovely Maiden, Princess Valkyrie
[Ultimate] When evolving into this card, you must discard 1 “Mystic Mask” from your hand.
[Activate] When you establish a 6 Combo during your Puzzle Phase, select 1 of your opponent’s monsters and Roll it.

B02-096| Blazing Maiden, Princess Valkyrie
Healer/Evolution 1: Gold Egg
[Damage] (When this card is added into your hand from receiving Damage, you may pay the cost and evolve into this card)

B02-097| Black Blaze, Graceful Valkyrie
Healer/Ultimate: Blazing Maiden, Princess Valkyrie
[Ultimate] When evolving into this card, you must discard 1 “Mystic Mask” from your hand.
[Activate] When you establish a 6 Combo during your Puzzle Phase, randomly discard 1 card from your opponent’s hand.

B02-098| Gold Egg
Basic

B02-099| Mythlit
Skill
Draw 1 card from your Deck.

B02-100| Dub-mythlit
Skill
Select 1 of your evolved monsters, discard the top card of that monster.

B02-101| Mystic Mask
Skill
Look at the top 3 cards of your Deck, add 1 card among them to your Hand and discard the rest.

B02-102| Ruby Dragon
Skill
Select 1 FIRE card from your hand, you may evolve that card for 1 less cost or use it for 1 less cost.

B02-103| Sapphire Dragon
Skill
Select 1 WATER card from your hand, you may evolve that card or use it for 1 less cost.

B02-104| Emerald Dragon
Skill
Select 1 WOOD card from your hand, you may evolve that card or use it for 1 less cost.

B02-105| Gold Dragon
Skill
Select 1 LIGHT card from your hand, you may evolve that card or use it for 1 less cost.

B02-106| Metal Dragon
Skill
Select 1 DARK card from your hand, you may evolve that card or use it for 1 less cost.

B02-107| Attack Enhancement
Skill
Until the end of the turn, all of your ATTACKER monsters gain +200 Attack.

B02-108| Muscle Enhancement
Skill
Until the end of the turn, all of your PHYSICAL monsters gain +200 Attack.

B02-109| Balanced Enhancement
Skill
Until the end of the turn, all of your BALANCED monsters gain +200 Attack.

B02-110| Recovery Enhancement
Skill
Until the end of the turn, all of your HEALER monsters gain +200 Attack.

B02-111| Devilish Enhancement
Skill
Until the end of the turn, all of your DEVIL monsters gain +200 Attack.

B02-112| Flame Breath
Skill
Select 1 of you opponent’s monsters with 700 or lower Defense, discard the top card of that monster.

B02-113| Defensive Stance
Skill
[Defense] (You can use this card during your Guard Declaration Step on your opponent’s turn) Select 1 of your opponent’s monsters in the Attack Area with 500 or less Attack, move that monster back to the Monster Area.

B02-114| Guard Break
Skill
Select 1 of your opponent’s monsters, until the end of the turn, that monster gains -200 Defense.

B02-115| Miracle
Skill
Select 1 GOD monster card from your Discard Pile and add it to your hand.

B02-116| Poison Mist
Skill
Your opponent selects 1 card from their hand and discards it.

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