Puzzle and Dragons TCG – Booster Set 3 Translations

So, while being occupied with other things, I’m still trying to make time to write posts on this blog. And here it is, the translations for PaD TCG Booster set 3: “Lore of the Polar Rainbow” (took a wild guess at the name heh).

So for those of you interested, feel free to read on.  Oh and as a reminder of the new rule change in one of my previous posts, I have updated it on my rule translation post for this game.

– Some Guy

B03-001| Red Carbuncle
Healer/Basic

B03-002| Ruby Carbuncle
Healer/Evolution 1: Red Carbuncle
[Evolve] After evolving into this card, reveal the top card of your Deck and place it into Drop Area.

B03-003| Mars Light Carbuncle
Healer/Evolution 2: Ruby Carbuncle
[Damage] When this card is added to your hand from receiving damage, you can reveal it and place it into Drop Area.

B03-004| Blue Carbuncle
Healer/Basic

B03-005| Sapphire Carbuncle
Healer/Evolution 1: Blue Carbuncle
[Evolve] After evolving into this card, reveal the top card of your Deck and place it into Drop Area.
B03-006| Mercury Light Carbuncle
Healer/Evolution 2: Sapphire Carbuncle
[Damage] When this card is added to your hand from receiving damage, you can reveal it and place it into Drop Area.

B03-007| Green Carbuncle
Healer/Basic

B03-008| Emerald Carbuncle
Healer/Evolution 1: Green Carbuncle
[Evolve] After evolving into this card, reveal the top card of your Deck and place it into Drop Area.

B03-009| Earth Light Carbuncle
Healer/Evolution 2: Emerald Carbuncle
[Damage] When this card is added to your hand from receiving damage, you can reveal it and place it into Drop Area.

B03-010| Yellow Carbuncle
Healer/Basic

B03-011| Topaz Carbuncle
Healer/Evolution 1: Yellow Carbuncle
[Evolve] After evolving into this card, reveal the top card of your Deck and place it into Drop Area.

B03-012| Sun Light Carbuncle
Healer/Evolution 2: Topaz Carbuncle
[Damage] When this card is added to your hand from receiving damage, you can reveal it and place it into Drop Area.

B03-013| Purple Carbuncle
Healer/Basic

B03-014| Amethyst Carbuncle
Healer/Evolution 1: Purple Carbuncle
[Evolve] After evolving into this card, reveal the top card of your Deck and place it into Drop Area.

B03-015| Moon Light Carbuncle
Healer/Evolution 2: Amethyst Carbuncle
[Damage] When this card is added to your hand from receiving damage, you can reveal it and place it into Drop Area.

B03-016| Horus
God/Evolution 1: Gold Egg
[Activate] When you establish a FIRE Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B03-017| Flame Deity, Falcon Horus
God/Evolution 2: Horus
[Continuous] If this monster is Active, this monster gains +1 Damage.

B03-018| Inferno Deity Falcon, Horus
God/Balanced/Ultimate: Flame Deity, Falcon Horus
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Activate] At the start of your Attack Phase, you can discard any amount of cards with FIRE orbs from your hand. If you do so, until the end of the turn, increase this monster’s Combo by the amount of cards discarded.

B03-019| Blazing Deity Falcon, Horus
God/Attacker/Ultimate: Flame Deity, Falcon Horus
[Ultimate] When evolving into this card, you must discard 1 “Twinlit” from your hand.

B03-020| Isis
God/Evolution 1: Gold Egg
[Activate] When you establish a WATER Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B03-021| Water Deity, Holy Isis
God/Evolution 2: Isis
[Continuous] If this monster is Active, this monster gains +1 Damage.

B03-022| Blue Moon Sea Deity, Isis
God/Healer/Ultimate: Water Deity, Holy Isis
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Evolve] After evolving into this card, if your Life is less than 5, heal 1 life. Afterwards, all of your monsters become Active.

B03-023| Shining Sea Deity, Isis
God/Healer/Ultimate: Water Deity, Holy Isis
[Ultimate] When evolving into this card, you must discard 1 “Twinlit” from your hand.

B03-024| Bastet
God/Evolution 1: Gold Egg
[Activate] When you establish a WOOD Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B03-025| Love Deity, Feline Bastet
God/Evolution 2: Bastet
[Continuous] If this monster is Active, this monster gains +1 Damage.

B03-026| Feline Deity of Harmony, Bastet
God/Healer/Ultimate: Love Deity, Feline Bastet
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.

B03-027| Moonlit Feline Goddess, Bastet
God/Devil/Ultimate: Love Deity, Feline Bastet
[Ultimate] When evolving into this card, you must discard 1 “Twinlit” from your hand.
[Evolve] After evolving into this card, discard the top 1 card of all of your opponent’s evolved monsters with 500 or less Defense.

B03-028| Ra
God/Evolution 1: Gold Egg
[Activate] When you establish a LIGHT Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B03-029| Sun Deity, Ra
God/Evolution 2: Ra
[Continuous] If this monster is Active, this monster gains +1 Damage.

B03-030| Dark Sun Deity, Ra
God/Physical/Ultimate: Sun Deity, Ra
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Activate] When you establish 5 or higher Combo during the Puzzle Phase, select 1 of your opponent’s monsters at the start of the Attack Phase, that monster gains Defense -200 until the end of the turn.

B03-031| Pure Light Sun Deity, Ra
God/Healer/Ultimate: Sun Deity, Ra
[Ultimate] When evolving into this card, you must discard 1 “Twinlit” from your hand.

B03-032| Anubis
God/Evolution 1: Gold Egg
[Activate] When you establish a DARK Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B03-033| Hell Deity, Jackal Anubis
God/Evolution 2: Anubis
[Continuous] If this monster is Active, this monster gains +1 Damage.

B03-034| Deathly Hell Deity Jackal, Anubis
God/Attacker/Ultimate: Hell Deity, Jackal Anubis
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Evolve] After evolving into this card, select up to 2 cards from your Discard Pile, add 1 of those cards to your Hand, and place 1 of those cards into your Drop Area.

B03-035| Abyssal Hell Deity Jackal, Anubis
God/Devil/Ultimate: Hell Deity, Jackal Anubis
[Ultimate] When evolving into this card, you must discard 1 “Twinlit” from your hand.

B03-036| Scarlet Stone Dragon, Vermilionyt
Dragon/Evolution 1: Gold Egg
[Continuous] When this card declares a block against a LIGHT monster, this card gains Defense +500 until the end of the Guard.

B03-037| Blue Stone Dragon, Mythril
Dragon/Evolution 1: Gold Egg
[Continuous] When this card declares a block against a WOOD monster, this card gains Defense +500 until the end of the Guard.

B03-038| Green Stone Dragon, Adamant
Dragon/Evolution 1: Gold Egg
[Continuous] When this card declares a block against a DARK monster, this card gains Defense +500 until the end of the Guard.

B03-039| Rainbow Stone Dragon, Orichalcum
Dragon/Evolution 1: Gold Egg
[Continuous] When this card declares a block against a WATER monster, this card gains Defense +500 until the end of the Guard.

B03-040| Purple Stone Dragon, Damascus
Dragon/Evolution 1: Gold Egg
[Continuous] When this card declares a block against a FIRE monster, this card gains Defense +500 until the end of the Guard.

B03-041| Incarnation of Suzaku, Leilan
God/Evolution 1: Gold Egg
[Evolve] After evolving in this card, draw 1 card from your Deck.

B03-042| Heavenly Guide Suzaku, Leilan
God/Evolution 2: Incarnation of Suzaku, Leilan
[Activate] At the start of your turn, this monster becomes Active.

B03-043| Divine Flower Suzaku, Leilan
God/Balanced/Ultimate: Heavenly Guide Suzaku, Leilan
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Activate] When you establish FIRE, WOOD, and LIGHT Combo during the Puzzle Phase, until the end of the turn, increase your established Combo amount by 1.

B03-044| Divine Harbinger Suzaku, Leilan
God/Attacker/Ultimate: Heavenly Guide Suzaku, Leilan
[Ultimate] When evolving into this card, you must discard 1 “Twinlit” from your hand.
[Activate] When you receive damage from the attack of your opponent’s monsters, this monster becomes Active.

B03-045| Incarnation of Seiryuu, Karin
God/Evolution 1: Gold Egg
[Evolve] After evolving in this card, draw 1 card from your Deck.

B03-046| Guardian of Life Seiryuu, Karin
God/Evolution 2: Incarnation of Seiryuu, Karin
[Continuous] You do not receive damage from the attacks of your opponent’s Rolled monsters with 500 or less Attack.

B03-047| Life Protector Seiryuu, Karin
God/Dragon/Ultimate: Guardian of Life Seiryuu, Karin
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Activate] When you establish WATER, WOOD, and DARK Combo during the Puzzle Phase, until the end of the turn, increase your established Combo amount by 1.

B03-048| Ethereal Guardian Seiryuu, Karin
God/Physical/Ultimate: Guardian of Life Seiryuu, Karin
[Ultimate] When evolving into this card, you must discard 1 “Twinlit” from your hand.
[Continuous] You do not receive damage from the attacks of your opponent’s Rolled monsters with 700 or less Attack.

B03-049| Incarnation of Genbu, Meimei
God/Evolution 1: Gold Egg
[Evolve] After evolving in this card, draw 1 card from your Deck.

B03-050| Tortoise Mountain Genbu, Meimei
God/Evolution 2: Incarnation of Genbu, Meimei
[Activate] At the start of your turn, this monster becomes Active.

B03-051| Underworld Protector Genbu, Meimei
God/Devil/Ultimate: Tortoise Mountain Genbu, Meimei
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Activate] When you establish WOOD, LIGHT, and DARK Combo during the Puzzle Phase, until the end of the turn, increase your established Combo amount by 1.

B03-052| Doumyou Guardian Genbu, Meimei
God/Balanced/Ultimate: Tortoise Mountain Genbu, Meimei
[Ultimate] When evolving into this card, you must discard 1 “Twinlit” from your hand.
[Activate] During your opponent’s turn, you may discard 2 cards from your hand during your Guard Declaration Step. If you do so, this monster becomes Active.

B03-053| Incarnation of Kirin, Sakuya
God/Evolution 1: Gold Egg
[Evolve] After evolving in this card, draw 1 card from your Deck.

B03-054| Kirin of the Aurora, Sakuya
God/Evolution 2: Incarnation of Kirin, Sakuya
[Activate] When you establish FIRE, WATER, WOOD, and LIGHT Combo during the Puzzle Phase, until the end of the turn, this monster gains +1 damage.

B03-055| Kirin of the Sacred Gleam, Sakuya
God/Physical/Ultimate: Kirin of the Aurora, Sakuya
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Evolve] After evolving into this card, deal Damage to your opponent equal to half of their Life (Rounded down).

B03-056| Incarnation of Byakko, Haku
God/Evolution 1: Gold Egg
[Evolve] After evolving in this card, draw 1 card from your Deck.

B03-057| Soul Guardian Byakko, Haku
God/Evolution 2: Incarnation of Byakko, Haku
[Continuous] When this monster deals Damage through Attacking, your opponent discards their Life instead of adding it to their hand.

B03-058| Lunar Corona Byakko, Haku
God/Dragon/Ultimate: Soul Guardian Byakko, Haku
[Ultimate] When evolving into this card, you must discard 1 “Dub-mythlit” from your hand.
[Activate] When you establish FIRE, WATER, and DARK Combo during the Puzzle Phase, until the end of the turn, increase your established Combo amount by 1.

B03-059| Banishing Claw Byakko, Haku
God/Devil/Ultimate: Soul Guardian Byakko, Haku
[Ultimate] When evolving into this card, you must discard 1 “Twinlit” from your hand.
[Continuous] When this monster deals Damage through Attacking, your opponent discards their Life instead of adding it to their hand.

B03-060| Minotaur
Attacker/Basic

B03-061| Beast of the Labyrinth, Minotaur
Attacker/Evolution 1: Minotaur
[Activate] When you establish FIRE and HEAL Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B03-062| Cockatrice
Healer/Basic

B03-063| Stone Gaze Demon Bird, Cockatrice
Healer/Evolution 1: Cockatrice
[Activate] When you establish WATER and HEAL Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B03-064| Centaur
Balanced/Basic

B03-065| Hominal Beast, Centaur
Balanced/Evolution 1: Centaur
[Activate] When you establish WOOD and HEAL Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B03-066| Cyclops
Physical/Basic

B03-067| Thunder Giant, Cyclops
Physical/Evolution 1: Cyclops
[Activate] When you establish LIGHT and HEAL Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B03-068| Wicked Lady
Devil/Basic

B03-069| Charming Temptress, Wicked Lady
Devil/Evolution 1: Wicked Lady
[Activate] When you establish DARK and HEAL Combo during the Puzzle Phase, draw 1 card from your Deck at the end of the Puzzle Phase.

B03-070| Zeus Vulcan
God/Dragon/Evolution 1: Gold Egg
[Continuous] If your Life is 3 or less, this monster gains +1 Damage.

B03-071| Awoken Zeus Vulcan
God/Dragon/Evolution 2: Zeus Vulcan
[Continuous] If your Life is 3 or less, this monster gains +300 Attack and +1 Damage.

B03-072| Apocalypse
Dragon/Evolution 1: Gold Egg

B03-073| Destroyer Dragon, Apocalypse
Dragon/God/Evolution 2: Apocalypse
[Evolve] After evolving into this card, until the end of the turn, all of your DRAGON type monsters gain +300 Attack.

B03-074| Gold Egg
Basic

B03-075| Twinlit
Skill
Add 1 monster card from your Discard Pile to your hand.

B03-076| Dub-mythlit
Skill
Select 1 of your evolved monsters, discard the top card.

B03-077| King Ruby Dragon
Skill
Add 1 FIRE monster card from your Discard Pile to your hand.

B03-078| King Sapphire Dragon
Skill
Add 1 WATER monster card from your Discard Pile to your hand.

B03-079| King Emerald Dragon
Skill
Add 1 WOOD monster card from your Discard Pile to your hand.

B03-080| King Gold Dragon
Skill
Add 1 LIGHT monster card from your Discard Pile to your hand.

B03-081| King Metal Dragon
Skill
Add 1 DARK monster card from your Discard Pile to your hand.

B03-082| Combo Boost・Fire
Skill
Select 1 of your FIRE monsters, until the end of the turn, increase that monster’s Combo by 1.

B03-083| Combo Boost・Water
Skill
Select 1 of your WATER monsters, until the end of the turn, increase that monster’s Combo by 1.

B03-084| Combo Boost・Wood
Skill
Select 1 of your WOOD monsters, until the end of the turn, increase that monster’s Combo by 1.

B03-085| Combo Boost・Light
Skill
Select 1 of your LIGHT monsters, until the end of the turn, increase that monster’s Combo by 1.

B03-086| Combo Boost・Dark
Skill
Select 1 of your DARK monsters, until the end of the turn, increase that monster’s Combo by 1.

B03-087| Destroying Lance, Gungnir
Skill
Until the end of the turn, whenever your opponent receives Damage from the Attack of monsters, you can select 1 card from one of your opponent’s Drop Area with 2 or more cards and discard it.

B03-088| Diabolic Lance, Gungnir
Skill
Until the end of the turn, whenever your opponent receives Damage from the Attack of monsters, draw 1 card from your Deck.

B03-089| Drop Refresh
Skill
Select 1 of your Drop Areas and discard all cards in it, reveal the cards from the top of your Deck equal to the amount of cards discarded, and place it into that Drop Area.

B03-090| Iron Wall Stance
Skill
[Damage] When this card is added to your Hand from receiving Damage, you may pay the cost and use this card.
Select 2 of your monsters, they become Active.

B03-091| Evil Wind
Skill
Until the end of the turn, whenever your opponent receives Damage from the Attack of monsters, your opponent discards 1 card from their hand.

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